CROWRDFUNDING DONASI: STUDI ITERATIVE DEVELOPMENT DALAM MENGIMPLEMENTASIKAN FEEDBACK PADA PENGEMBANGAN WEBSITE
DOI:
https://doi.org/10.36050/betrik.v13i03%20DESEMBER.39Keywords:
Crowdfunding; Donation; Iterative Development; WebsiteAbstract
TheUtopia is a startup social enterprise or social business company that combines the basic concept of trading, which is seeking profit with our obligation to help the social environment, TheUtopia provides a fundraising platform to help donors to make donations easily and safely and also with TheUtopia platform, helping orphanages (campaign) to reach out with the wider community in order to achieve the goals you want to achieve. The purpose of this research is to find out how to develop and implement a social crowdfunding strategy in the batam community using iterative development. The method used in this research is iterative method and the data collection technique used is interview. The website is designed using XAMPP programming with the Laravel Framework. The existence of TheUtopia website can help donors make donations to orphanages in Batam, whether they are known to the public or not. The result of this research is that a social crowdfunding website called TheUtopia can run according to its function and can be accessed by the public.
References
Warapsari, D. (2020). Crowdfunding sebagai Bentuk Budaya Partisipatif pada Era Konvergensi Media: Kampanye #BersamaLawanCorona (Kitabisa.com). Avant Garde, 8(1), 1. https://doi.org/10.36080/ag.v8i1.985
Bortolini, R. F., Nogueira Cortimiglia, M., Danilevicz, A. de M. F., & Ghezzi, A. (2018). Lean Startup: a comprehensive historical review. Management Decision, 59(8), 1765–1783. https://doi.org/10.1108/MD-07-2017-0663
Lee, H. Da. (2019). Factors affecting successful crowdfunding. ACM International Conference Proceeding Series, 379–382. https://doi.org/10.1145/3306500.3306524
Linh, D. H. (2019). Impacts of Founder on The Success of Crowdfunding in Vietnam. Journal of Economics and Business, 2(2), 356–362. https://doi.org/10.31014/aior.1992.02.02.92
Syaputra, A., & Sasmita, S. (2021). Implementasi Algoritma Promethee II Pada Pemilihan Media Belajar Daring Di Era Pandemi Covid-19. Jurnal Sisfokom (Sistem Informasi dan Komputer), 10(3), 340-345.
Syaputra, A., & Muslim, B. (2022). Implementasi Metode Quantitative dan Qualitative Pada Risk Analysis & IT Risk Management. Faktor Exacta, 15(1).
Syaputra, A. (2021). Aplikasi E-Kelurahan Untuk Peningkatan Pelayanan Administrasi Dalam Mendukung Penerapan E-Government. MATRIK: Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer, 20(2), 379-388.
Syahputra, D. H., Hanafi, R., & Andreswari, R. (2021). Iterative Incremental Design of Invenit Marketing Information System in Pt . Sibayak Gugung Nari Based on Website Using Iterative Incremental Method. EProceedings of Engineering, 8(1), 634–647.
Žužek, T., Kušar, J., Rihar, L., & Berlec, T. (2020). Agile-Concurrent hybrid: A framework for concurrent product development using Scrum. Concurrent Engineering Research and Applications, 28(4), 255–264. https://doi.org/10.1177/1063293X20958541
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Heru Wijayanto Ariandono, Steven Lim
![Creative Commons License](http://i.creativecommons.org/l/by/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution 4.0 International License.